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Dune The Battle for Arrakis

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Dune The Battle for Arrakis


Published 1994


Dune II: The Building of a Dynasty (retitled Dune II: Battle for Arrakis in Europe and for the Mega Drive/Genesis port) is a Dune video game developed by Westwood Studios and released by Virgin Interactive in Jan 1, 1992. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name.

While not necessarily the first real-time strategy (RTS) game (elements of which previously appeared in Stonkers, The Ancient Art of War, Command HQ, and particularly Herzog Zwei), Dune II established the format that would be followed for years to come. As such, Dune II was the archetypal "real-time strategy" game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command & Conquer, Warcraft, Age of Empires and StarCraft series, and many other RTS games.

Emperor Frederick IV of House Corrino is desperate for the harvesting of the valuable drug melange (also known as 'the spice'), found on only the planet Arrakis, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he now offers the sole governorship of Arrakis to the House (Atreides, Harkonnen, and Ordos) which delivers the most spice for him. War begins as deputations from all three Houses arrive on Arrakis.

The player is a military commander from a House of his choice. In the first few missions the objectives are to establish successfully a base on an unoccupied territory of Arrakis, to harvest spice, and to defeat intruders. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. The ultimate final showdown is the battle between the player's House against three enemy sides, among them Frederick's forces the Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful). The final cutscene is different for each House, in consonance with their very disparate world views.

The player takes the role of the commander of one of the three interplanetary houses, the Atreides, the Harkonnen or the Ordos, with the objective of wresting control of Arrakis from the other two houses. House Ordos is not featured in the Dune novels and is mentioned only in the non-canon Dune Encyclopedia. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery and to build military units with these acquired credits in order to fend off and destroy the enemy.

The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as Warcraft II: Tides of Darkness, the fog of war is lifted forever with initial exploration, it does not become dark once more when units leave the area.

In addition to enemy incursions, there are other dangers; like the marauding gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. The player can only build on rocky terrain, but must build concrete foundations before to avoid deterioration of the structures due to the harsh weather conditions although in general, structures will gradually decay over time regardless of the presence of those concrete slabs due to the aforementioned weather conditions. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Some spice may be concealed as bumps on the terrain (a 'spice bloom') that become spice fields when they are shot at, or when a unit runs over them (the unit is destroyed in the ensuing 'spice blow').

The player is presented a map of the planet Arrakis before most missions, where he can choose the next territory to play in among two or three. This affects primarily the enemy house fought in the next mission, as all missions except the first two require the complete destruction of the enemy. Nine territories must be fought, irrespective of house, to reach the endgame.

Dune II was one of the most influential games in the real-time strategy genre, particularly in Westwood's own Command & Conquer series. Though not every feature was unique, its specific combination of a fog of war, mouse-based military micromanagement, and an economic model of resource-gathering and base-building became the hallmark of the RTS genre. It served as the template for subsequent real-time strategy games. Chris Taylor has stated that Dune II and Command & Conquer were great inspirations, driving him to leave Electronic Arts to create Total Annihilation.


Identifier sg_Dune_The_Battle_for_Arrakis_1994_Virgin_Westwood_Studios_EU_en
Mediatype software
Scanner Internet Archive Python library 0.5.2
Publicdate 2014-05-06 03:08:32
Addeddate 2014-05-06 03:08:32
Emulator_ext bin
Emulator megadriv
Creator Virgin/Westwood Studios
Date 1994
Year 1994
Backup_location ia905807_15
Language English

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